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- From: rubywand@aol.com (RUBYWAND)
- Newsgroups: comp.emulators.apple2,comp.emulators.cbm,comp.sys.apple2,comp.sys.cbm
- Subject: Re: Neuromancer verification code
- Date: 21 Mar 1996 19:25:20 -0500
- Organization: America Online, Inc. (1-800-827-6364)
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- References: <4iis0h$v0o@mserv.wizvax.net>
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- In article <4iis0h$v0o@mserv.wizvax.net>, mpython@vgernet.net (Monty
- Python) writes:
-
- >Adam Vandenberg (amv3@po.cwru.edu) wrote:
- >> I've finally found a version of 'Neuromancer' (the apple 2 version).
- >> So I'm in the bar at the PAX station, but I don't know the verification
- >> number to get me in. Is this something that I should be able to find
- >> out, or was this in the docs as a form of copy protection?
- >> If the answer is the latter, could someone please tell me the
- verification
- >> code?
- >
- >Neurmancer used a code wheel as a form of copy protection.
- >There is no one code to enter, it changes everytime you access
- >the PAX. ....
- >
-
- In COMPUTIST #73, Brian Troha supplies a patch to remove the code
- wheel from play in Neuromancer II/gs. First make a copy of the diskette.
- On the copy in Block $109 at byte $FE, change 20 FC 74 to EA EA EA.
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- Rubywand
-